### IMMCuePointEvent

  The IMMCuePointEvent class is the class for cue point events. A cue point event gets generated whenever a device passes over one of its set cue points.

### IMMCuePointEvent - Member Functions and Data by Group

### Constructors & Destructor

You can construct and destruct objects of this class.

~IMMCuePointEvent

      public:
      virtual ~IMMCuePointEvent()

Supported Platforms

  Windows | OS/2 | AIX
  Yes | Yes | No

IMMCuePointEvent

      public:
      IMMCuePointEvent(const IEvent& event)

  Although you can construct objects of this class, typically IMMDeviceHandler::dispatchHandlerEvent creates objects of this class from an object of the class IEvent or another IMMCuePointEvent object.

Supported Platforms

  Windows | OS/2 | AIX
  Yes | Yes | No

### Event Information

Use these members to return the position, device, and user parameter for the device that generated this event.

device

      public:
      IMMDevice* device() const

  Returns a pointer to the device that played or recorded over a cue point.

Supported Platforms

  Windows | OS/2 | AIX
  Yes | Yes | No

position

      public:
      IMMTime position() const

  Returns the cue point position.

Supported Platforms

  Windows | OS/2 | AIX
  Yes | Yes | No

userParameter

      public:
      unsigned short userParameter() const

  Returns the user parameter that was set at the time of this event. See IMMDevice::setUserParameter for more information.

Supported Platforms

  Windows | OS/2 | AIX
  Yes | Yes | No

### IMMCuePointEvent - Inherited Member Functions and Data

#### Inherited Public Functions

  IEvent

  -     virtual ~IEvent()

  -     IWindowHandle controlHandle() const

  -     virtual IWindow* controlWindow() const

  -     IEvent& decrementOwnerLevels()

  -     virtual IWindow* dispatchingWindow() const

  -     unsigned long eventId() const

  -     IWindowHandle handle() const

  -     IEvent( const IWindowHandle& handle,
                unsigned long eventId,
                const IEventParameter1& parameter1,
                const IEventParameter2& parameter2 )

  -     IEvent( IWindow* window,
                unsigned long eventId,
                const IEventParameter1& parameter1,
                const IEventParameter2& parameter2 )

  -     IEvent(const IEvent& event)

  -     IEvent& operator =(const IEvent& event)

  -     IEventParameter1 parameter1() const

  -     IEventParameter2 parameter2() const

  -     bool passToOwner() const

  -     IEventResult result() const

  -     IEvent& setControlHandle(const IWindowHandle& handle)

  -     IEvent& setDispatchingHandle(const IWindowHandle& handle)

  -     IEvent& setDispatchingWindow(IWindow* window)

  -     IEvent& setHandle(const IWindowHandle& handle)

  -     IEvent& setNumberOfLevels(int levels = - 1)

  -     IEvent& setPassToOwner(bool passOn = true)

  -     IEvent& setResult(bool eventResult)

  -     IEvent& setResult(const IEventResult& eventResult)

  -     virtual IWindow* window() const

#### Inherited Public Data

  - None

#### Inherited Protected Functions

  - None

#### Inherited Protected Data

  - None