### Graphic Button Styles

Styles Tab
The Graphic Button dialog sets the display type and general options of the MMPM/2 graphic button. It also sets the text, ID symbol and value. There are Cancel and Enter buttons along the bottom of the dialog box.

Default items:

- 2 state defines a graphic button that has two states: up and down. In the up state, the button represents an off condition. In the down state, the button represents an on condition. The owner of the button will receive a notification message GBN_BUTTONDOWN when the user presses the button. If the final state of the button is to be down, the owner of the button must send a message to the button, GBM_SETSTATE to keep it depressed.
- Auto 2 state defines a graphic button that has two states: up and down. In the up state, the button represents an off condition. In the down state, the button represents an on condition. When the user presses the button in its up state, it will show afterwards in the down state. The reverse is true if the button was in a down state. The owner of the button will receive a message, GBN_BUTTONDOWN, indicating the button was pressed.
- Animation causes the graphic button to display a series of bitmaps. The bitmaps are displayed in a circular fashion. A message, GBM_ANIMATE, must be sent to the button for the animation to start and stop.
- Auto animation causes the graphic button to display a series of bitmaps. The bitmaps are displayed in a circular fashion. When the user selects button, the animation starts and stops.
- Highlight bitmap displays a different bitmap when the button is in a highlighted (i.e. selected) state
- Disable bitmap displays a different bitmap when the button is in a disabled (i.e. non-selectable) state
- 3D recessed text displays the text within a recessed rectangle giving it a "sunken" effect
- 3D raised text displays the text within a raised rectangle so the text appears to be above the button

Base Styles

Font & Color Tab contains only a dialog tab

Bidi Tab (only available with Warp)